2002 LEAGUE RULES
All questions, disputes and interpretations of these rules subject to commissioner’s rulings.
All commissioner rulings will be final.
***PLEASE NOTE: ALL NEW RULES OR CHANGES ARE HIGHLIGHTED IN RED***
The Season
Each team has a possibility of winning
or loosing six (6) games each week.
The league will be divided into 2 conferences that will each have 2 divisions of
4 teams each, for a total of 16 teams. The
participants in the playoffs will be the 4 division winners along with 2 wild
card teams from each conference for a total of 8 teams that will participate in
post season play.
The
Scoring
The scoring system is accessed by
clicking
here or through the main page of this website. This scoring system will be
used to determine the winner in each game played. The performance of your
players on each day will be the deciding factor for that days game. Each owner
will be responsible for calculating the scores of not only his team, but also
for his opponents team. Scores for Monday thru Thursday (Single high game) are
due by 9pm Saturday. Scores for Friday, Saturday and Sunday are due by 9pm Monday.
As a part of the league you are expected to fulfill your obligation in reporting
the scores of the games. If any team does not report scores to the league on
time, you will be allowed one "mulligan". On the second violation,
your team will not be given credit for any points scored (team totals or
individual totals) for that time period. Your team will still receive wins and
losses for that week. In addition, a $10 fine will issued against the team
owner. All fines will go towards food at the draft the following year. In the
event of a discrepancy in the scores, the commissioner will verify the scores
through the official stat service website, ESPN.com
(click to go to scoreboard) and the decision will be final. For each series
there will be a "home" and a "visiting" team.
The home team will receive a 1/2 point "home field advantage" for each game of the series and also on total points, solely for the purpose of breaking any ties that may occur.
When reporting your weekly scores to the Commissioner each week, teams are encouraged to compare scores with their opponent, and once the two teams agree on the scores, send a single scoring summary to the commissioner. With 16 teams in the league, it will severely delay the process of posting weekly results if all match-ups must have their scores reviewed. Excel files will be provided to assist in the process of reporting scores.
The Teams
The teams will consist of 13 players, distributed as follows:
(2) Catchers (1) 1st Baseman (1) 2nd
baseman (1) shortstop (1) 3rd
baseman (4) outfielders
(1) middle infielder (1) corner infielder (1) pitching
staff
The two catchers will be from the same team. A specific catcher must be drafted and you will be awarded his back-up as well. The back-up catcher must be declared as well each week. You roster will show two specific players at the catcher position. Once a MLB team's catchers are selected, that team can not be claimed as their catcher, even if another player on the MLB roster is eligible at the catcher position.
The corner infielder must qualify at either 1st or 3rd base
The middle infielder must qualify at either shortstop or 2nd base
Players may be drafted from both the American and National Leagues of Major
League Baseball.
Owners must keep a full and active roster at all times during the season.
Every player on a roster will be considered a Franchise Player. Teams will have the rights to a players replacement in case of injury. If the back-up/replacement is on another teams roster, you will have to seek another replacement. If a player is benched, you do not have rights to his replacement.
Position
Qualifications
For a complete list of games played, follow the following links:
2001 Season
NL
AL
(click on league)
For any given player to qualify at any given position he must meet certain
criteria. By either playing in 20 games at that position in 2001 or playing 10
games at that position in 2002, the player will be considered eligible for that
position. In the event that a player is changing positions for 2002, if any
player makes a start at a position on opening day, he will be considered
qualified for that position. During the draft, if it is considered "common
knowledge" that a player is making a position change for 2002, he will be
allowed to be drafted at his new position. Since we will not have the DH in our
league, any player that is a DH within the American League must qualify at a
position in order to be placed on any team roster in our league. See below for
the list of American League DHs and positions that they will qualify at for draft
purposes. If he plays at another position during the year he will increase his
qualifications. If a player is a rookie, he will be eligible at the position he
plays regularly or has the most games played at until he reaches the 10 game
minimum.
DH's
Edgar Martinez, Sea -1B Brad Fullmer,
Tor -1B Jose Canseco, Ana -OF Harold Baines,
ChiW -OF
Frank
Thomas, CHW - 1B Dean Palmer, Det - 3B
David Ortiz, Min - 1B John Jaha, Oak - 1B
The Draft
The draft will consist of 12 rounds of 16 picks with teams picking in reverse order in even numbered rounds. Example: If you have the first pick in the first round, you will have the 16th pick in the 2nd round. Draft position has been determined and is posted on the website. You are permitted to make trades of your draft positions. When a catcher is selected, the team will also receive the back-up catcher for that player as part of the pick. Specific players must be declared at the position (the backup can be declared when lineups are due week #1).
Line-ups
Each team must submit a starting line up for each week. Line ups are due to
the league by 9:00 PM Sunday. In the event that a
player is placed on the DL on Sunday night, that an owner was unaware of when line-ups were
due, there will be a grace period given
to that owner to make the change in his line-up. This grace period will expire
once the first game is played on Monday. If a player goes on the DL between Monday and Friday, you will be allowed to
replace him for the weekend games (Friday, Saturday, Sunday) prior to the Friday
lineup deadline. If the DL player replaced is a sub, the newly acquired
replacement can not be moved into the starting lineup for the weekend games. Once the weekend
games start, you are not allowed to replace any DL player. You can replace a DL
player over the weekend, but the transaction will not take effect until Sunday
night for the following weeks games. The affected owners will have
until the start of the first game of the affected
players to notify the league of the desire to make the change. If no line-up
changes are received by the league, it will be assumed that none are to be made,
and the previous week's line-up will be used.
Starting line ups will consist of :
(1) Catcher (1) 1st Baseman (1) 2nd
Baseman (1) Shortstop (1) 3rd Baseman
(3) Outfielders (1) Pitching staff
Only points scored by these players will be tabulated into the game results
In the event that one of the players in your starting line-up does not play, due
to injury, managers decision, postponement, or the lack of a scheduled game, the
back up player at his position will be inserted into the line up for that day
ONLY. Example: Team "A" starts Frank Thomas at 1st base and Matt
Williams at 3rd Base for the weekend, and they have Jeff Bagwell as their corner
infielder. If Thomas or Williams do not play in the game on Saturday, for any
reason, Bagwell will be inserted into their line up for that day only and his
scores will be tabulated along with the rest of the starting team. This applies
to each position and its respective back up players. If a starter has at least 2
plate appearances (PA), his stats will be used for that game. If neither the
starter or back up player achieves the 2 PA limit, and they have an equal number
of PA's, the starter then will be used. If neither the starter or
back-up makes an appearance in a game on any given day, the position will get a
zero for that game. If a starter does not play or get
the necessary 2 PA during any game on the Mon-Thu games, the back-up will be
used and their best game during the Mon-Thu period will be used.
In the event that a starter makes a appearance, but
fails to get 2 PA, and the sub does not play that day, the starters 1 AB or 0 PA
will count for that day (or week if this happens on M-TH). In the event that 2 starting OF's both only get one PA,
the sub OF will be used for one player, and the team will use which ever of the
2 starting OF's that had the highest score for the day for the second score.
Since your roster will show two specific players at catcher, the same 2 AB rule will apply in any other games as listed above for all other offensive players. You must declare the 2 specific players at catcher on your roster each week. If a MLB team happens to carry 3 catchers, you do not receive stats from all 3, only the two catchers you have declared on your roster.
In the event that a pitching staff is rained out and does not play (on the Weekend games only), the scores from the last game the team played, that is not part of the weekend, will be used in the line up. Example: Team B has Florida's pitching staff, the Marlins are rained out on Saturday, they played on Thursday. The performance from Thursday's game will be used in the scoring for Saturday. A team may not use the game they used as their high game on Mon-Thu.
In the event
your catchers game is rained out and does not play (on the Weekend games only),
the same rule for pitching staffs will apply. (See above for rule)
There are no other line up changes permitted during the course of the
weeks series.
In the event of a double header during the M-Th games,
both games are eligible to be used as the high game of the week. If a team's
pitching staff or team catcher is rained out during the F-Su games, both games
of a doubleheader will be used when going backwards to find the most recent game
not used, which will be substituted for the rainout game. In the event of a double header in MLB on any weekend
games, only the statistics from the first game will be used in tabulation of
scores.
********A weekly report will be published each week during the season on the league web-site, updating the leagues standings and scores, if any owner notices a discrepancy in something that was published in the report, he will have one week in which to notify the league of the problem, after such time NO CHANGES will be made. This applies to scores of games, scores of players, to game results to side pot issues. After a period of one week, the results and published reports becomes OFFICIAL***************
Fees
There will be an entry fee of $250. $125
of which is due at the draft. The balance of $125 will be due no later
than June 3, 2002. In the event that the entry fee is not paid by the day of
the draft, your team will be restricted from making
any transactions until the entry fee is paid. The same goes for the balance, if
not paid in full by the deadline, your ability to make transactions will again
be put on hold.
*Entry Fee Breakdown:
There will not be any charges for transactions during the year. This should help owners in keeping the best team on the field during the entire season, especially when the playoff spots may be in jeopardy.
Prize
Money
The total of all fees collected will be returned to the league in the form of
prize money. All Eight (8) of the playoff teams that qualify for the post season will share in the prize
money.
The prize money pay-out breakdown will be as follows:
1ST-$750 2ND-$525
3RD-$375 4TH-$300
5TH-$250 6TH-$175
7TH-$100 8TH-$75
$75 Each Division Winner (4 Teams)
Side Pots: $100-High Team Series Average $50- Most Team
Points
$50-All-Star Game MVP
$70-High Team Series
$50-High Player for a
game $70-High Player for a Series
$50-High Team Game***
$50-High 1B for the Year
$50-High 2B for the Year
$50-High SS for the
Year
$50-High 3B for the Year
$50-High OF for the Year
$50-High C for the
Year
$50-High P Staff for the Year
***ONLY FRI-SUN GAMES WILL USED TO DETERMINE THE HIGH TEAM GAME***
Weekly Points Pool
The top 3 teams scores each week will receive the
following prize: 1st $15 2nd $10 3rd
$5
The bottom 3 teams will have to pay the following amounts: 16th $15
15th $10 14th $5
This will be a running total throughout the year and will be available on the
website. Payoffs will be at the following years draft. Any winnings or losses
from the prior year, would be the responsibility of the owner that incurred
them. If a team chooses not to come back to the league the following year, they
would receive any winnings they may have won, as well as must pay any losses
they may have had. If a team does not pay off any losses, they would not be
permitted to participate in ANY UAL Fantasy League until their debt is settled.
Post
Season Play
Each Division Winner and 2 wild card teams
from each conference qualify for the playoffs. In Round One the #1 seed will play the #4 in the first round, and the #2 seed will
play the #3 in each conference. In Round Two, the two winners in each conference
will play. In Round Three, the two conference champions will play for the league
championship. Each playoff series will be the best of
5, with the winner moving on to the next round. When determining final order of
finish, a wildcard team can never be ranked higher then a divisional winner,
regardless of the teams final record.
The "home-field advantage" will continue throughout the playoffs, with
the higher seeded team receiving the advantage.
Tie
Breakers
If at any time during the season a tie occurs with respect to records, the
league will use the same formula through out:
1) total team points (wins + top 8 finishes)
2) total wins
3) head to head
4) record within division
5) record within conference
6) points scored
7) points against
8) coin flip
******* Please note that ALL rosters will be frozen for the playoffs, unless a
team has a player that goes on or comes
off of the DL.*******
Transactions
****All transactions should be e-mailed to the commissioner at ualcommish@attbi.com. If necessary, transactions may be called in to the commissioner at 303-248-9259.****
Free Agents
After the draft, any players that remain un-drafted are considered free
agents. Any team may acquire a free agent at any time
during the year, provided he releases a player that qualifies at the same
position as the acquired player. All free agent acquisitions are on a daily basis.
The cut off time for free agent moves is
9:00
PM each day. In the event that more than one
team wishes to acquire the same free agent during the same period, the team with
the lower ranking will be awarded the player.
If a team wishes to place a bid on more than one free agent or waiver wire
player during any given claim period, the owner
must rank the players in an order of preference. The league will then award the
players in a draft like manner, with the lowest
ranked bidding team getting their first choice of players then the next lowest
ranked team getting their choice, and so on. During
week #1, priority will be determined by reverse order of drafting positions.
Players must be on an active roster
in order to be claimed as a free agent. DL players are not eligible to be claimed
as a Free Agent until they have been activated from the DL, and then they are an eligible free
agent to be claimed.
If a catcher is claimed as a free agent or waiver wire claim, you will also receive his back-up as well. The starting catcher and the back-up must be declared as specific players (not just team catcher) when line-ups are due.
If you want to claim a player at catcher, and they played the necessary 20 games last year or 10 games this year, that MLB team's catchers can not be on an active fantasy team.
There will a limit of 4 transactions (either free agent or waiver claims combined) that may be made involving a team Pitching Staff for all teams in the league.
Waiver Wire
When a player is released by a team he will be considered "on waivers". The weekly waiver period will end at
9pm
Tuesday when the latest standings come out. All players on waivers for the week will be processed at 6pm
Saturday. Players claimed from waivers on Saturday will be eligible for line-ups that Sunday. The same rule for multiple claims applies for the
waiver wire as for free agents. If a
player goes unclaimed during the waiver period he will then be classified as a
free agent. When you acquire a player through
free agency, you MUST retain him on your roster for the remainder of
that week's scheduled games. A player claimed off waivers MUST be retained for
the week following the waiver claim, which is the first week they are eligible
for. A player may be claimed and then traded during the same week.
Disabled List
When a player on an active roster is placed on the DL by his major
league team (click
here for latest injury status), the fantasy team is also required to place
the player on our DL. This is a mandatory transaction. There is no limit to the
number of players that you can have on the DL.
When a player of yours is activated from the major league DL, you also must
activate him off your DL. All mandatory DL
transactions must be made by Sunday at 9:00 PM.
In the event that a player is lost to injury, released or sent to the minors, the fantasy team
that has that player will have first rights to the replacement player.
If a player is
sent to the minors, or released by his team, that player is eligible to be
placed on the DL.
No team will be permitted to acquire a player that is on the DL of his major
league team once the draft has been completed.
Any player that goes on the DL or is activated from the DL, must be
replaced or activated. Teams will be given ONE transaction date (transaction
dates are Friday before 1st game played, and Sunday at 9pm) as a grace period.
On the second transaction date, if a player is not replaced or activated, the
following penalties will be enforced:
1) If a player is on the DL and listed as a starter, the back-up at that
position will be ineligible for any scheduled games until the player is
replaced.
2) If a player has been activated from the DL, the player will be forfeited and
placed on the waiver wire.
***Roster deadlines will still apply to any move. If a DL player is replaced
after the roster deadline has passed, it will not take effect until the next
deadline.***
Trades
Trades are permitted at anytime until the trading deadline. Owners must have
a complete and balanced line up at the conclusion of a trade. In the event of a
"2 for 1" trade, owners must release and/or acquire free agents to
fill any roster voids. The trading deadline for our league will be 9:00 PM on
the Sunday prior to week #13 (June 23rd, 2002). There will be a cap on the number of trades a team
can make. The trade cap will be 5 trades per team during the season.
Draft Day
Tidbits
Mulligan
During the course of the draft, if a team drafts a player that has already
been drafted by another team the drafting team will
forfeit that draft pick. The League will allow one "mulligan" to be
used by each team for such an occasion. Each team, in effect, gets one
"screw-up". The forfeit rule will go into effect with the second
wrongful pick.
Drafting of DL Players
Teams are permitted to draft players that are on the DL. The lone
requirement be that, immediately following the draft, the team must acquire a
free agent to replace the DL player in order to satisfy the complete and active
roster rule. Teams will select DL replacements in order of the DL players
drafted. Once the draft is completed, you will not be permitted to acquire a
player on the DL. A player must come off the DL and then will be available as a
free agent.
Refreshments
Food will be provided for the draft.
Please bring some extra money to contribute to the cause.
The draft will be a BYOB function. Please bring your own coolers. Please bring a little extra for the draft monitor.